However, game developers, end users and wheel manufacturers all suffer from your restricted controller api, which only supports the buttons, analog axis etc that the pad has. Market is flooded with great steering wheels from different manufacturers (Logitech, Thrustmaster and Fanatec to mention). But the official Xbox licenced steering wheel support is horrific. Xbox platform has a great pad controller, theres no doubt about it. Xbox Steering wheel class API needs to be updated. (Aim-assist is a hotly contested topic among people who play cross-play enabled titles, especially competitively.) It allows for mouse-like movements, which would be also great for RTS games on console. Gyro-assisted aiming allows for more precision in FPS and third-person shooters without the need for aim-assist, bringing input parity between keyboard and mouse players and controller players, regardless of platform. This goes hand-in-hand with the goal of the Adaptive Controller setup, since it would also provide more options for peripherals that work with that device as well. At the end of the day, this would provide people with more options to play games how they want, since using gyro would be optional, not required. This does not incorporate sweeping arm movements, just slight tilting motions of the controller. This is different from the early Wii/PS3 days of "waggle controls". Here is a video that better explains the benefits of gyro aiming: Īnd here is one that shows its implementation for Halo Reach, using a DualShock4 on PC: XCloud seems to be supporting gyro-assisted aiming, at least for Gears 5: (please watch the linked videos below for a much better description of why this would be a good thing) This would be for either a future controller revision OR an optional gyro add-on that would plug in to the already present expansion slot on the controller.
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